Classes determine the character's fighting abilities and their strengths and weaknesses. Although some classes tie into the character's occupation, not all classes restrict the character to said class as an occupation.
There are five separate types of classes; Recruit, Unpromoted, Promoted, 3rd Tier, and Advanced.
Recruit classes can only reach level 10 (to which they promote), and have stat caps of 20 (30 for Luck) and an HP cap of 40.
Unpromoted classes can reach level 20, have stat caps of 20 (30 for Luck) and an HP cap of 60.
Promoted classes can reach level 20, have varied stat caps (30 for Luck) and an HP cap of 80.
3rd Tier classes can reach level 20, have varied stat caps (30 for Luck) and an HP cap of 100.
Advanced classes can reach level 30, have varied stat caps (30 for Luck) and an HP cap of 80. Advanced classes count as promoted classes for alternate rules such as Coups.
Recruit and Unpromoted classes can not attain a weapon proficiency beyond A rank.
There are five separate types of classes; Recruit, Unpromoted, Promoted, 3rd Tier, and Advanced.
Recruit classes can only reach level 10 (to which they promote), and have stat caps of 20 (30 for Luck) and an HP cap of 40.
Unpromoted classes can reach level 20, have stat caps of 20 (30 for Luck) and an HP cap of 60.
Promoted classes can reach level 20, have varied stat caps (30 for Luck) and an HP cap of 80.
3rd Tier classes can reach level 20, have varied stat caps (30 for Luck) and an HP cap of 100.
Advanced classes can reach level 30, have varied stat caps (30 for Luck) and an HP cap of 80. Advanced classes count as promoted classes for alternate rules such as Coups.
Recruit and Unpromoted classes can not attain a weapon proficiency beyond A rank.