Bard/Dancer |
Weapon Proficiency: None
Base HP: 12 + 1d6 Constitution: 1d4 + 3 Base Move Speed: 5 Skill: Dance (Restores one unit’s turn to them) STR: 0 (20%), DEF: 6 (40%), RES: 6 (40%), SKL: 2 (20%), SPD: 12 (80%), LUK: 10 (60%) Stat Caps: HP 60, STR 10, DEF 24, RES 26, SKL 10, SPD 30, LUK 30 |
Dread Fighter |
Weapon Proficiency: Sword, Axe, Bow
Base HP: 14 + 1d6 Constitution: 2d4 + 4 Move: 5 STR: 8 (60%), DEF: 5 (40%), RES: 10 (80%) SKL: 4 (40%), SPD: 2 (20%), LUK: 0 (20%) Stat Caps: HP 80, STR 28, DEF 26, RES 30, SKL 24, SPD 22, LUK 30 |
Lodestar |
Weapon Proficiency: Sword (Lodestar counts as a Lord for the sake of Prf Sword weapons)
Base HP: 10 + 1d6 Constitution: 1d8 + 2 Move: 5 STR: 6 (40%), DEF: 2 (20%), RES: 2 (20%), SKL: 6 (40%), SPD: 8 (60%), LUK: 10 (80%) Stat Caps: HP 80, STR 26, DEF 20, RES 24, SKL 26, SPD 28, LUK 30 |
Bride |
Weapon Proficiency: Spear, Bow, Staff (treat LUK as MAG)
Base HP: 15 + 1d4 Constitution: 1d6 + 2 Move: 5 STR: 4 (40%), DEF: 2 (20%), RES: 4 (40%), SKL: 2 (20%), SPD: 10 (80%), LUK: 8 (60%) Stat Caps: HP 80, STR 24, DEF 20, RES 22, SKL 22, SPD 30, LUK 30 |
Conqueror |
Weapon Proficiency: Sword, Spear, Axe
Base HP: 10 + 2d4 Constitution: 1d6 + 4 Move: 7 (Mounted, Armored) STR: 12 (80%), DEF: 8 (60%), RES: 0 (20%), SKL: 6 (40%), SPD: 6 (40%), LUK: 2 (20%) Stat Caps: HP 80, STR 30, DEF 28, RES 20, SKL: 25, SPD: 24, LUK: 30 |
Dark Knight |
Weapon Proficiency: Lance, Axe, Devil Swords, and Devil Bows.
Base HP: 15 + 1d4 Constitution: 1d4 + 4 Move: 6 (Mounted) Skill: Negates 50/50 chance of taking damage from Devil weapons. Instead they take a -20% to hit when wielding the Devil weapons. STR: 10 (80%), DEF: 5 (40%), RES: 4 (40%), SKL: 8 (60%), SPD: 2 (20%), LUK: 2 (20%) Stat Caps: HP 80, STR 30, DEF 25, RES 25, SKL 28, SPD 22, LUK 30 |
Lopto Mage |
Weapon Proficiency: Anima, Dark, Staff
Base HP: 18 + 1d4 Constitution: 1d4 + 2 Move: 5 MAG: 8 (80%), DEF: 0 (20%), RES: 4 (40%), SKL: 4 (40%), SPD: 6 (60%), LUK: 0 (20%) Stat Caps: HP 80, MAG 28, DEF 18, RES 26, SKL 22, SPD 26, LUK 30 |